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The
categories are:
Instructional
Design
Human
Performance Technology
Simulations, Games and Case Studies
Return on Investment
Best Practices
Reviews
& Interviews
User Documentation
Instructional
Design
A
Systematic Approach
Curriculum
Development for Business and Industry
Got
the Message?
How
To Lay-Out a Self-Study Unit Using the Tutorial Approach
Interactive
Teaching/Learning
Library
of Learning Activities
Human
Performance Technology
Training
Session Planning Sheet
Structured
On-The-Job Training in Developing Nations
Commentary
for ISPI - Front-End Analysis, Implementation, Planning, and Evaluation:
Breaking Out of the Pamela Syndrome
Human
Performance Technology: Research and Theory to Practice
Performance
Improvement Interventions
Skill
Sets, Characteristics and Values for the Human Performance Technologist
Stop
Wasting Money on Training
What
is Human Performance Technology?
Simulations,
Games and Case Studies
FlexGames:
Flexible Game Formats For Improving Learning and Performance
High
Seas: A Performance Maintenance Game
Minigames
and Microgames for Everyone
"Northern
Adventure": a personnel selection game
Press
Conference
Selecting
and Writing Case Studies for Improving Human Performance
Technology
of Simulation Gaming for Education and Training
Return
on Investment
Calculating
The Return on Investment in Training: A Critical Analysis and a Case Study
Structured
On-The-Job Training In Developing Nations
Best
Practices
Best
Practices Study Summary
Incentives,
Motivation and Workplace Performance: Research & Best Practices
User
Documentation
The
Paradox Of User Documentation: Useful, But Rarely Used
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